In Game Design, we've been working on building a 2D platformer level for a couple months. AND as part of that, we've been working on an illustration of an "iconic moment" from the level. Thought it might be interesting to put up my work process, so here you go!
The scene is when the boss appears... a horrible gooey lava monster.
Thumbnails and sketches I like to do in photoshop, mostly because it's so familiar and easy to get ideas out quickly.