Now for some stuff from my 3D for Games class. Over the entire semester we worked on one level, starting with the concept and going on to grey boxing, modular building and prop modeling, set dressing, lighting, all that jazz.
The level was built with UDK 3. The props and buildings were modeled in Maya, with help from guys like Photoshop, CrazyBump, xNormal, Zbrush, the like.
First off my concept:
...was a two-part kind of deal, with a clean, sunny street on top and a dim, messy, hidden bazaar underneath.
HOWEVER, as a class we decided on one concept to stick with, and mine was not it. Instead we went with "futuristic religious mecca inside of a giant crater" (concept by that bro Michael Curtiss).
My final level: