Next 3D project! A still life... not quite as exciting as an environment, but I had a lot of fun with materials and actually am very proud of this one.
A few changes that need to be made before it's portfolio ready, but for now onto the next project!
Tuesday, September 20, 2011
A Game Design project, sort of a practice in concepting and speed painting.
The assignment was to choose a location, and then put it through an apocalypse that we were assigned. I started with Venice, and was assigned a tsunami.
The end results were two paintings: one depicting Venice ten years after it's apocalypse, and one at least a hundred years after, when humans have started repopulating (or, in my case, visiting or fishing around) the area.
Saturday, September 3, 2011
Back to school! Also, made a second blog to use for portfolio stuff, which means this blog can get less stuffy and important now. ASLFKAJLKFJF. There, unofficial blog.
The first assignment for my 3D class this semester was to create a modular construction kit, and then use those pieces to make a couple of different environments. I decided to create a freeway kit, and here's how it turned out:
Along with some additional decals and the like, the whole kit is about 2500 tris and aroooound three and a half 2048 texture maps. Excited about how quickly this class is moving along! (But also scared, two weeks for a project, aaaahhhh).