A bit overdue. I took a figure drawing class last semester, which was so lovely, and here's a bit of what I have to show from it.
Wednesday, February 1, 2012
Tuesday, January 31, 2012
Sir Ian
Next project was to sculpt/model, rig and animate a celebrity likeness or caricature! I chose to do a realistic sculpt of Ian McKellen.
Had a lot of fun with the high res sculpt, although... he started to get pretty creepy once I textured him. Uncanny valley ho!
Had a lot of fun with the high res sculpt, although... he started to get pretty creepy once I textured him. Uncanny valley ho!
This was still a good project for me though, because (besides learning how to animate faces) it made me realize that all the work I've done for school so far has been realistic-styled work. So, I'm going to try and make a more fun and stylized character for the next project, the boss character! Excitement!
Wednesday, January 18, 2012
Sweaters!
First assignment of the new semester! I am going to be in zBrush 24/7 and I am SO HAPPY.
Anyway, just a quick one week warm-up assignment:
Anyway, just a quick one week warm-up assignment:
Oh! Also my portfolio site is sort of done! I'll have to move it out of my free Ringling webspace eventually, but for now check it out!
Thursday, December 8, 2011
Fantastic Environment
Last 3D project of the semester done! Winter break almost here! Almoooost theeeeere....
You may remember some nice concept art that I did for this project. Well that idea got mostly scrapped and I went with a new one! The assignment is still the same though: create an environment in the style of an existing game (still Uncharted 2). We wanted to take our environment somewhere that Uncharted had never been before (unlike my concept art), and ended up with some Chinese myths about the Tree of Life and islands were gods live and the like.
Blah blah blah. Have some pictures!
I worked with Max Golosiy on this project, again. The temple area that you see in the last screenshot is his area, although we shared a LOT of small assets this time around. I think that helped to make the setdressing much better and more realistically populated... easier to keep everything cohesive as well.
But here's some of the big important props I made for my area:
Onto second semester! Characters awwwww yessssss!!
You may remember some nice concept art that I did for this project. Well that idea got mostly scrapped and I went with a new one! The assignment is still the same though: create an environment in the style of an existing game (still Uncharted 2). We wanted to take our environment somewhere that Uncharted had never been before (unlike my concept art), and ended up with some Chinese myths about the Tree of Life and islands were gods live and the like.
Blah blah blah. Have some pictures!
I worked with Max Golosiy on this project, again. The temple area that you see in the last screenshot is his area, although we shared a LOT of small assets this time around. I think that helped to make the setdressing much better and more realistically populated... easier to keep everything cohesive as well.
But here's some of the big important props I made for my area:
Onto second semester! Characters awwwww yessssss!!
Monday, December 5, 2011
Other Drawing Things
Yeti Monster Design
Another drawing class assignment! This time I was creating a design for a "boss" character, who'll I'll model next semester. Honestly, I really love how much of this class is devoted to preparing for OTHER classes. I guess it's just so much easier to work on a project when I know that it's going to benefit other projects... although, maybe I just feel that way because drawing all the time makes me happy. O:
Anyway.
Started off with some thumbs
And refined a few designs. Still pretty fond of some of these designs, might have to come back to them. Especially that alien lady, I can already imagine the slick gooey subsurface scattered material all that flesh would be. Eeee.
But anyway, ended up going with that fuzzy guy in the top right. Looking back, I can't believe how much he changed over a month:
Anway, here's the final designs I ended up with. In my efforts to make sure he would be interesting to model, I think I may have set my scope pretty high... good thing I'm so excited about making this guy that things like scope don't really matter. C:
Wednesday, November 2, 2011
Realistic 3D Environment
Hello! Here's my latest project, the cause of much sadness and sleep deprivation over the last month. A realistic environment, based off of the art style of an existing game (same as the fantasy concept I blogged last time). This time the game was Assassin's Creed 2.
The entire environment included a cathedral cloister and chapter house. I worked on it with a certain Max Golosiy: I did mostly the interior and he did mostly the exterior. Anyway anyway anyway, here are some shots of my area:
(basically the things Max made in here are the scaffolding and props like bricks and boards and barrels)
I definitely need to plug in another weekend to get this really top notch for my portfolio.
It's close, but I know I can take this one further. c:
The entire environment included a cathedral cloister and chapter house. I worked on it with a certain Max Golosiy: I did mostly the interior and he did mostly the exterior. Anyway anyway anyway, here are some shots of my area:
(basically the things Max made in here are the scaffolding and props like bricks and boards and barrels)
I definitely need to plug in another weekend to get this really top notch for my portfolio.
It's close, but I know I can take this one further. c:
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