Thursday, April 7, 2011

Pilot Low-Poly

She's back! Now in under 12,000 triangles!
I also noodled with her face a bit more since last time:





I was more interested in getting the model to look like the high res version than I was making it as low res as possible... so I tried to maker her as expensive as I was allowed (which, in this case, was 12,000 triangles and three 2048 texture maps). Very satisfied.

Now it's time to rig and animate her!

Painting Process

In Game Design, we've been working on building a 2D platformer level for a couple months. AND as part of that, we've been working on an illustration of an "iconic moment" from the level.  Thought it might be interesting to put up my work process, so here you go!

The scene is when the boss appears... a horrible gooey lava monster.



Thumbnails and sketches I like to do in photoshop, mostly because it's so familiar and easy to get ideas out quickly.






And then I paint in Corel Painter. 




Sunday, March 13, 2011

A Nicer Mecca Crater Walkthrough

Now that it's spring break (well, the last day of spring break now...), I finally got a chance to get a proper walkthrough of my level from last semester together.

Quick refresher: I was responsible for the level design, set dressing, and lighting of the entire level, as well as the railings/fence, some of the signs, the garbage props, and a few building faces. Check out the stills of my meshes for a better look at what I modeled. The rest of the props were modeled by the rest of the '10 Game Art sophomore class.



More Pilot

Here's another close-up, mostly just to show off her eyelashes. They still make me really excited.

Monday, February 28, 2011

Wednesday, February 23, 2011

Character Modeling!

They're here! The 3D form of this lady, and what I've been working on all semester, finally getting close to being done. With the high poly sculpting, at least.

Here she is so far, anyway:







Everything's been made with a combo of Maya and ZBrush so far. She needs texturing next, and then on to low poly modeling! 

Friday, February 11, 2011

Fighter Pilot! Character WIP

The assignment for this semester's 3D class is to create, model, and eventually rig and animate a character.
After starting with a core, childhood fantasy and then doing looots of research, I ended up with a design for a WW2 fighter pilot. Here's her turn around:


Expect some sculpting WIPs, on their way.